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Ranger Spells

Creation | Skills | AA's | Disc | Spells | Epic 1.0 | Epic 1.5 | Epic 2.0

 

Level Name Description Category
1 Salve Mends minor wounds, healing between 5.5 and 9 hit points. Heals (Heals)
2 Glimpse Grants your eyes magical acuteness, allowing you to see clearly over long distances for 12 seconds. Utility Beneficial (Vision)
3 Flame Lick Surrounds your target in flickering flames, lowering their armor class, and doing between 1.5 and 4 damage every 6 seconds for 36 seconds. Requires, but does not consume a fire beetle eye when cast. Damage Over Time (Fire)
4 Lull Animal Lulls the ferocity of many animals, making them less likely to attack. This spell works on creatures up to level 15. Utility Detrimental (Calm) (Animal)
5 Tangling Weeds Entangles your target's feet with magical roots, slowing their movement speed for up to 18 seconds. Utility Detrimental (Snare)
6 Snare Entangles your target's feet with magical roots, slowing their movement speed for up to 36 seconds - 3 minutes 54 seconds. Utility Detrimental (Snare)
7 Skin like Wood Hardens the skin of your target, increasing their hit points and armor class for 12 minutes - 27 minutes. HP Buffs (HP type one)
7 Skin like Wood Hardens the skin of your target, increasing their hit points and armor class for 12 minutes - 27 minutes. HP Buffs (HP type one)
8 Minor Healing Mends minor wounds, healing between 12 and 20 hit points. Heals (Heals)
9 Endure Fire Surrounds your target with an aura of protection, warding away fire for 3 minutes - 27 minutes Statistic Buffs (Resist Buff)
10 Dance of the Fireflies Summons a swarm of mystic fireflies to your hands, providing light in dark areas. Create Item (Summon Utility)
11 Hawk Eye Focuses your vision, considerably improving your aim with a bow for 42 minutes - 1 hour 10 minutes. Utility Beneficial (Vision)
12 Feet like Cat Infuses your target with a feline spirit, increasing their agility for 18 minutes - 36 minutes. Statistic Buffs (Agility)
13 Thistlecoat Surrounds your body in a coat of thistles that increases your armor class, as well as harming those that strike you for 21 minute - 3 hours 15 minutes. Utility Beneficial (Damage Shield)
13 Cure Poison Removes toxin from your target's system, curing them of minor poisons. Heals (Cure)
14 Camouflage Covers your body in a mystic shield, allowing you to blend in with your outdoor surroundings. Utility Beneficial (Invisibility)
14 Burst of Fire Creates a ball of fire that burns your target, doing between 11.5 and 14 damage. Direct Damage (Fire)
15 Invoke Lightning Calls down lightning from the sky, causing between 20 and 25 damage to all those in a small area around your target. Direct Damage (Magic)
15 Grasping Roots Commands roots to take hold of your target, doing 10 damage and preventing their movement for 42 seconds - 48 seconds. Utility Detrimental (Root)
16 Ward Summoned A burst of holy power that inflicts between 6 and 14 damage to a summoned target. Direct Damage (Summoned)
16 Panic Animal Incites fear in most animals, causing them to flee. Utility Detrimental (Fear) (Animal)
17 Bind Sight Covers your face in magical strands, allowing you to see through your target's eyes. Utility Beneficial (Vision)
17 Firefist Fills your hands with the force of flame, increasing your attack rating for 12 minutes. Statistic Buffs (Attack)
18 Endure Cold Surrounds your target with an aura of protection, warding away cold for 3 minutes - 27 minutes. Statistic Buffs (Resist Buff)
19 Ignite Ignites your target's skin, doing between 38 and 46 damage. Direct Damage (Fire)
20 Words of the Sceptic Imbues fortified water with arcane power. Create Item (Enchant Metal)
20 Blessing of Veeshan Imbues fortified water with the blessing of Veeshan. Create Item (Enchant Metal)
20 Blessing of Rodcet Nife Imbues fortified water with the blessing of Rodcet Nife. Create Item (Enchant Metal)
20 Blessing of Quellious Imbues fortified water with the blessing of Quellious. Create Item (Enchant Metal)
20 Blessing of Bristlebane Imbues fortified water with the blessing of Bristlebane. Create Item (Enchant Metal)
20 Blessing of Karana Imbues fortified water with the blessing of Karana. Create Item (Enchant Metal)
20 Blessing of Solusek Ro Imbues fortified water with the blessing of Solusek Ro. Create Item (Enchant Metal)
20 Blessing of Bertoxxulous Imbues fortified water with the blessing of Bertoxxulous. Create Item (Enchant Metal)
20 Blessing of Erollisi Marr Imbues fortified water with the blessing of Erollisi Marr. Create Item (Enchant Metal)
20 Blessing of Mithaniel Marr Imbues fortified water with the blessing of Mithaniel Marr. Create Item (Enchant Metal)
20 Blessing of Prexus Imbues fortified water with the blessing of Prexus. Create Item (Enchant Metal)
20 Blessing of Innoruuk Imbues fortified water with the blessing of Innoruuk. Create Item (Enchant Metal)
20 Blessing of Tunare Imbues fortified water with the blessing of Tunare. Create Item (Enchant Metal)
20 Blessing of Brell Serilis Imbues fortified water with the blessing of Brell Serilis. Create Item (Enchant Metal)
20 Blessing of Cazic Thule Imbues fortified water with the blessing of Cazic Thule. Create Item (Enchant Metal)
20 Blessing of The Tribunal Imbues fortified water with the blessing of the Tribunal. Create Item (Enchant Metal)
20 Blessing of Rallos Zek Imbues fortified water with the blessing of Rallos Zek. Create Item (Enchant Metal)
20 Enduring Breath Magically fills your lungs with air, removing your need to breathe for 18 minutes - 27 minutes. This spell requires a handful of fish scales to cast. Utility Beneficial (Misc)
21 Skin like Rock Hardens the skin of your target, increasing their hit points and armor class for 27 minutes. HP Buffs (HP type one)
21 Light Healing Mends light wounds, healing between 47 and 65 hit points. Heals (Heals)
22 Harmony Calms the savage spirit of almost any creature in an area around your target, making them less likely to attack. This spell works on creatures up to level 15, and only works outdoors. Utility Detrimental (Calm)
22 Cure Disease Cleanses your target's immune system, curing minor diseases. Heals (Cure)
23 Invigor Renews the endurance of your target, replenishing their stamina for 12 seconds. Heals (Stamina)
24 Shield of Thistles Surrounds your target in a shield of thistles that cause damage to anything that strikes them for 3 minutes 6 seconds - 15 minutes. Utility Beneficial (Damage Shield)
25 Stinging Swarm Commands a swarm of insects to attack your target relentlessly, causing between 25 and 32 damage every six seconds for 30 seconds - 54 seconds. Damage Over Time (Magic)
26 Strength of Earth Fills your target with the power of the earth, increasing their strength for 21 minute - 27 minutes. Statistic Buffs (Strength)
27 Eyes of the Cat Infuses your eyes with the vision of a cat, allowing you to see more clearly in the dark for 27 minutes. Utility Beneficial (Vision)
28 Spirit of Wolf Infuses your target with the spirit of the wolf, increasing their movement speed for 27 minutes - 36 minutes. Utility Beneficial (Movement)
29 Flaming Arrow Hurls a magically burning arrow at your target, causing 113 damage. Direct Damage (Fire)
29 Riftwind's Protection Covers your skin in a coat of hardened thorns, increasing your armor class, as well as causing damage to anyone who strikes you for 1 hour. Utility Beneficial (Damage Shield)
30 Barbcoat Surrounds your body in a coat of barbs that increases your armor class, as well as harming those that strike you for 51 minute - 3 hours 15 minutes. Utility Beneficial (Damage Shield)
30 Cancel Magic Cancels magical enchantments affecting your target. Utility Detrimental (Dispell)
31 Calm Animal Calms the ferocity of many animals, making them less likely to attack. This spell works on creatures up to level 5. Utility Detrimental (Calm) (Animal)
32 See Invisible Places a magical enchantment upon your target's eyes, allowing them to see otherwise invisible creatures for 21 minute - 27 minutes. Utility Beneficial (Vision)
33 Dismiss Summoned A burst of holy power that inflicts between 226 and 244 damage to a summoned target. Direct Damage (Summoned)
34 Bramblecoat Surrounds your body in a coat of brambles that increases your armor class, as well as harming those that strike you for 1 hour 21 minute - 3 hours 15 minutes. Utility Beneficial (Damage Shield)
35 Levitate Forms a cloud of dense air around your feet, allowing you to float slightly off the ground for 4 minutes - 20 minutes 30 seconds. Consumes a bat wing when cast. Utility Beneficial (Levitate)
36 Call of Sky Imparts your weapons with the power of sky for 10 minutes, allowing them a chance to strike with the fury of the storm. Utility Beneficial (Combat Innates)
37 Nature's Precision Focuses your attacks with the precision of nature, increasing your attack rating for 30 minutes. Statistic Buffs (Attack)
37 Careless Lightning Calls down lightning from the sky, causing between 96 and 105 damage to your target. Direct Damage (Magic)
38 Skin like Steel Hardens the skin of your target, increasing their hit points and armor class for 36 minutes. HP Buffs (HP type one)
38 Healing Mends moderate wounds, healing between 135 and 175 hit points. Heals (Heals)
39 Harmony of Nature Calms the savage spirit of almost any creature, making them less likely to attack. This spell works on creatures up to level 15, and only works outdoors. Utility Detrimental (Calm)
39 Burning Arrow Hurls a magically burning arrow at your target, causing 182 damage. Direct Damage (Fire)
40 Swarm of Pain Commands a swarm of insects to attack your target relentlessly, causing between 50 and 56 every 6 seconds for 1 minute. Damage Over Time (Magic)
41 Spirit of the Shrew Infuses your target with the spirit of the shrew, granting greatly improved night vision and increased movement speed for 36 minutes. This spell also functions indoors. Utility Beneficial (Movement)
42 Spikecoat Surrounds your body in a coat of spikes that increases your armor class, as well as harming those that strike you for 1 hour 51 minute - 3 hours 15 minutes. Utility Beneficial (Damage Shield)
43 Shield of Brambles Surrounds your target in a shield of brambles that cause damage to anything that strikes them for 9 minutes 6 seconds - 15 minutes. Utility Beneficial (Damage Shield)
44 Immolate
44 Immolate Inflicts burns on your target, causing between 40 and 32 damage every 6 seconds for 48 seconds. Requires a fire beetle eye to cast. Damage Over Time (Fire)
45 Ensnaring Roots Commands roots to take hold of your target, doing between 31 and 60 damage and preventing their movement for 1 minute 36 seconds. Utility Detrimental (Root)
46 Resist Fire Surrounds your target with an aura of protection, warding away fire for 36 minutes Statistic Buffs (Resist Buff)
47 Superior Camouflage Covers your target's body in a mystic cloak, allowing them to blend in with their surroundings. Utility Beneficial (Invisibility)
48 Force of Nature Focuses your target with the force of nature, increasing their attack rating, and causing damage to anything that strikes them for 15 minutes 24 seconds - 20 minutes 30 seconds. Utility Beneficial (Damage Shield)
48 Wolf Form Fills you with the spirit of the wild, allowing you to take the form of a wolf for 1 hour - 1 hour 12 minutes, increasing your movement speed, and attack rating. Utility Beneficial (Movement) (Illusion: Other)
49 Pack Shrew Infuses your group with the spirit of the shrew, granting greatly improved night vision and increased movement speed for 36 minutes. This spell also functions indoors. Utility Beneficial (Movement)
49 Call of Flame Hurls a magically burning arrow at your target, causing 247 damage. Direct Damage (Fire)
50 Jolt Strikes your target's head, sometimes causing partial memory loss. Utility Detrimental (Jolt)
50 Call of Earth Focuses your target with the call of earth, increasing their armor class, and causing damage to anything that strikes them for 1 hour. Utility Beneficial (Damage Shield)
51 Tangle Entangles your target's feet with magical roots, slowing their movement speed for up to 11 minute - 14 minutes. Utility Detrimental (Snare)
51 Strength of Nature Blesses your target with the strength of nature, increasing their hit points and attack rating for 1 hour. HP Buffs (HP type two)
51 Ensnare Entangles your target's feet with magical roots, slowing their movement speed for up to 6 minutes 12 seconds - 14 minutes. Utility Detrimental (Snare)
52 Circle of Cooling Surrounds your group in an aura of protection, warding away fire for 36 minutes. Statistic Buffs (Resist Buff)
52 Icewind Calls forth a frozen wind to encase your target in ice, doing 403 damage. Direct Damage (Cold)
52 Falcon Eye Focuses your vision, considerably improving your aim with a bow for 1 hour 10 minutes. Utility Beneficial (Vision)
52 Extinguish Fatigue Renews the endurance of your target, replenishing their stamina. Heals (Stamina)
52 Firestrike Ignites your target's skin, doing between 402 and 422 damage. Direct Damage (Fire)
53 Storm Strength Fills your target with the power of the storm, increasing their strength for 54 minutes. Statistic Buffs (Strength)
54 Jolting Blades Imparts your weapons with jolting power, allowing them a chance to strike your target's head, sometimes causing partial memory loss. Utility Detrimental (Jolt)
54 Skin like Diamond Hardens the skin of your target, increasing their hit points and armor class for 54 minutes. HP Buffs (HP type one)
54 Drones of Doom Commands a swarm of insects to attack your target relentlessly, causing between 62 and 71 damage every six seconds for 48 seconds. Damage Over Time (Magic)
55 Fire Swarm Summons a swarm of insects with burning mandibles, causing 75 damage every six seconds for 1 minute. Damage Over Time (Magic)
55 Call of Fire Imparts your weapons with the power of fire for 10 minutes, allowing them a chance to strike with the fury of the flame. Utility Beneficial (Combat Innates)
55 Cinder Jolt Strikes your target with jolting fire, sometimes causing partial memory loss. Utility Detrimental (Jolt)
55 Chloroplast Hastens your target's natural healing, allowing them to recover hit points faster for 12 minutes 42 seconds - 20 minutes 30 seconds. Regen (Health)
55 Resist Cold Surrounds your target with an aura of protection, warding away cold for 36 minutes Statistic Buffs (Resist Buff)
56 Mark of the Predator Places the mark of the predator upon your group, increasing their attack rating for 1 hour 15 minutes. Statistic Buffs (Attack)
56 Chill Sight Infuses your eyes with magical vision, allowing you to see clearly in the dark for 36 minutes. Utility Beneficial (Vision)
56 Greater Wolf Form Fills you with the spirit of the wild, allowing you to take the form a wolf for 1 hour 30 minutes - 1 hour 50 minutes, increasing your movement rate, and attack rating. Utility Beneficial (Movement) (Illusion: Other)
57 Circle of Warmth Surrounds your group in an aura of protection, warding away cold for 36 minutes. Statistic Buffs (Resist Buff)
57 Greater Healing Mends major wounds, healing between 280 and 350 hit points. Heals (Heals)
58 Call of Ice Imparts your weapons with ice magic for 10 minutes, allowing them a chance to strike with the fury of winter. Utility Beneficial (Combat Innates)
58 Eagle Eye Focuses your vision, considerably improving your aim with a bow for 1 hour 10 minutes. Utility Beneficial (Vision)
58 Shield of Spikes Surrounds your target in a shield of spikes that cause damage to anything that strikes them for 12 minutes 6 seconds - 15 minutes. Utility Beneficial (Damage Shield)
58 Nullify Magic Cancels magical enchantments affecting your target. Utility Detrimental (Dispell)
59 Dustdevil Ignites your target's skin, doing between 582 and 582 damage. Direct Damage (Magic)
59 Skin like Nature Hardens the skin of your target, increasing their hit points and armor class for 1 hour 12 minutes. HP Buffs (HP type one)
60 Warder's Protection Covers your skin in a coat of hardened thorns, increasing your armor class, as well as causing damage to anyone who strikes you for 2 hours 30 minutes. HP Buffs (HP type two)
60 Call of the Predator Summons the spirit of the predator to impart your group with an increased attack rating for 1 hour 15 minutes. Statistic Buffs (Attack)
60 Thorncoat Surrounds your body in a coat of thorns that increases your armor class, as well as harming those that strike you for 2 hours 21 minute - 3 hours 15 minutes. Utility Beneficial (Damage Shield)
60 Enveloping Roots Commands roots to take hold of your target, doing 110 damage and preventing their movement for 1 minute. Utility Detrimental (Root)
61 Earthen Embrace Entraps your opponent in serpent vines, slowing their movement rate for up to 3 minutes. This effect is difficult to resist. Utility Detrimental (Snare)
61 Entangle Entangles your target's feet with magical roots, slowing their movement speed for up to 13 minutes 12 seconds - 14 minutes. Utility Detrimental (Snare)
61 Circle of Winter Calls upon the spirit of winter to protect your group from fire for 36 minutes. Statistic Buffs (Resist Buff)
61 Exile Summoned A burst of holy light that causes between 798 and 798 damage to a summoned target. Direct Damage (Summoned)
61 Annul Magic Cancels magical enchantments affecting your target. Utility Detrimental (Dispell)
61 Counteract Disease Cleanses your target's immune system, curing them of moderate diseases. Heals (Cure)
61 Counteract Poison Removes toxin from your target's system, curing them of moderate poisons. Heals (Cure)
62 Strength of Tunare Blesses your target with the strength of Tunare, increasing their hit points and attack rating for 1 hour. HP Buffs (HP type two)
62 Call of the Rathe Focuses your target with the call of the Rathe, increasing their armor class, and causing damage to anything that strikes them for 1 hour. Utility Beneficial (Damage Shield)
62 Chloroblast Mends severe wounds, healing between 994 and 1044 hit points. Heals (Heals)
62 Drifting Death Commands a swarm of insects to attack your target relentlessly, causing between 105 and 91 damage every 6 seconds for 54 seconds. Damage Over Time (Magic)
62 Shield of Thorns Surrounds your target in a shield of thorns that cause damage to anything that strikes them for 15 minutes Utility Beneficial (Damage Shield)
63 Frozen Wind Calls forth a frozen wind to encase your target in ice, doing 695 damage. Direct Damage (Cold)
63 Earthen Roots Commands roots to take hold of your target, preventing their movement for 1 minute. Utility Detrimental (Root)
63 Bladecoat Surrounds your body in a coat of blades that increases your armor class, as well as harming those that strike you for 2 hours 48 minutes - 3 hours 15 minutes. Utility Beneficial (Damage Shield)
63 Circle of Summer Calls upon the spirit of summer to protect your group from cold for 36 minutes. Statistic Buffs (Resist Buff)
64 Scorched Earth Ignites your target's skin, doing between 860 and 860 damage. Direct Damage (Fire)
64 Feral Form Fills you with the spirit of the wild, allowing you to take on the form of a feral beast. This spell also functions indoors. Utility Beneficial (Movement) (Illusion: Other)
64 Brushfire Ignites your target's skin, doing between 612 and 612 damage. Direct Damage (Fire)
64 Spirit of the Predator Summons the spirit of the predator to impart your group with an increased attack rating for 1 hour 20 minutes. Statistic Buffs (Attack)
64 Nature's Rebuke Imparts your weapons with the power of nature for 1 hour, allowing them a chance to strike summoned creatures for greater damage. Utility Beneficial (Combat Innates)
64 Regrowth Hastens your target's natural healing, allowing them to recover hit points faster for 16 minutes 36 seconds - 20 minutes 30 seconds. Regen (Health)
65 Ancient: Burning Chaos Burns your target with chaos, causing 734 damage. Direct Damage (Fire)
65 Sylvan Call Imparts your weapons with sylvan energy, allowing them a chance to strike your target with sylvan energy. Utility Beneficial (Combat Innates)
65 Sylvan Burn Ignites your target's skin, doing 673 damage. Direct Damage (Fire)
65 Sylvan Light Mends severe wounds, healing up to 850 damage. Heals (Heals)
65 Cry of Thunder Imparts your weapons with the power of the storm for 1 hour, allowing them a chance to strike with the fury of thunder. Utility Beneficial (Combat Innates)
65 Protection of the Wild Covers your skin in a coat of hardened thorns, increasing your armor class, as well as causing damage to anyone who strikes you for 2 hours 30 minutes Utility Beneficial (Damage Shield)
65 Mask of the Stalker Covers your face in the mask of the stalker for 3 hours - 3 hours 15 minutes, giving you improved vision, increased mana regeneration, and the ability to see invisible creatures. Regen (Mana)
65 Spirit of Eagle Fills your target with the spirit of the eagle for 1 hour, allowing them increased movement, levitation, and superior vision for 1 hour. Utility Beneficial (Movement) (Levitate)
65 Natureskin Hardens the skin of your target, increasing their hit points, regeneration rate, and armor class for 1 hour 21 minute. HP Buffs (HP type one)
66 Shield of Briar Surrounds your target in a shield of thorns that cause damage to anything that strikes them for 15 minutes Utility Beneficial (Damage Shield)
66 Displace Summoned A burst of holy light that causes between 956 and 956 damage to a summoned target. Direct Damage (Summoned)
66 Nature Veil Cloaks you in a veil of nature, providing a chance for creatures attacking you to be less hateful towards you. Utility Detrimental (Combat Innates)
67 Strength of the Hunter Blesses your target with the strength of the hunter, increasing their hit points and attack rating for 1 hour. HP Buffs (HP type two)
67 Guard of the Earth Focuses your target with the call of the Rathe, increasing their armor class, and causing damage to anything that strikes them for 1 hour. Utility Beneficial (Damage Shield)
67 Sylvan Water Mends severe wounds, healing between 1135 and 1165 hit points. Heals (Heals)
67 Locust Swarm Commands a swarm of insects to attack your target relentlessly, causing between 173 and 179 damage every 6 seconds for 1 minute. Damage Over Time (Magic)
68 Hail of Arrows Conjures a hail of ethereal arrows to fly out in front of you, causing damage to any creatures caught in the arc. Direct Damage (Physical)
68 Tranquility of the Glade Cloaks your target in an aura of tranquility, making it much less likely for them to assist their friends in battle. This spell only works outdoors and on creatures up to level 15. Utility Detrimental (Calm)
68 Hunter's Vigor Hastens your target's natural healing, allowing them to recover hit points faster for 20 minutes 30 seconds. Regen (Health)
68 Frost Wind Calls forth a frozen wind to encase your target in ice, doing 956 damage. Direct Damage (Cold)
68 Briarcoat Surrounds your body in a coat of blades that increases your armor class, as well as harming those that strike you for 3 hours 15 minutes. Utility Beneficial (Damage Shield)
69 Earthen Shackles Entraps your opponent in Earthen Shackles, slowing their movement rate for up to 3 minutes. This effect is difficult to resist. Utility Detrimental (Snare)
69 Nature's Balance Cancels magical enchantments affecting your target. Utility Detrimental (Dispell)
69 Hearth Embers Ignites your target's skin, doing between 842 and 842 damage. Direct Damage (Fire)
69 Howl of the Predator Summons the spirit of the predator to impart your group with an increased attack rating as well as increasing your chance to double attack for up to 1 hour 20 minutes. Statistic Buffs (Attack)
69 Nature's Denial Imparts your weapons with the power of nature for 1 hour, allowing them a chance to strike summoned creatures for greater damage. Utility Beneficial (Combat Innates)
70 Ancient: North Wind Calls the wind of the north to freeze your target, causing 1032 damage. Direct Damage (Cold)
70 Call of Lightning Imparts your weapons with the power of the storm for 1 hour, allowing them a chance to strike with the fury of thunder. Utility Beneficial (Combat Innates)
70 Ward of the Hunter Covers your skin in a coat of hardened thorns, increasing your armor class, as well as causing damage to anyone who strikes you for 2 hours 30 minutes Utility Beneficial (Damage Shield)
70 Onyx Skin Hardens the skin of your target, increasing their hit points, regeneration rate, and armor class for 1 hour 21 minute. HP Buffs (HP type one)
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