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Paladin Creation

Creation | Skills | AA's | Disc | Spells | Epic 1.0 | Epic 1.5 | Epic 2.0


Paladins are a hybrid between a Warrior and Cleric. They are based upon the image of a holy warrior who is willing to help anyone in any way they can, while destroying the minions of the underworld.

Paladins are more of a tanking melee combining a high armor class and hit points, with a strong defense skill and efficient healing abilities. As such a Paladin is often at the forefront of the fight taunting mobs of lighter armored group members whilst trying to inflict as much damage as possible.

In regards to combat ability, the Paladin has an array of skills. Whilst they miss out on the offensive bonus of dual wielding they still get double attack and are stacked with the defensive moves. Parry, dodge, bash, riposte, disarm and taunt are all within a Paladins grasp, and they receive quite high skill levels in these areas.

They are not limited to melee for defensive ability however. Paladins receive a number of healing spells and hit point increasing buffs. They also receive armor class buffs, a series of self only strength buffs and some disease and poison cures. As such they are a very useful addition to most groups, often allowing the primary healer to focus on keeping them alive while they use their magic on the casters in the party during downtimes. Paladins also receive a line of resurrection spells, very useful if the cleric dies and they are the last one left standing.

The other large advantage of being a Paladin is the skill Lay on Hands. This is a unique skill to Paladins which allows them to heal anyone, including themselves. It is restricted in that it only heals slightly more than the total amount of hit points the Paladin currently has. In most situations this will still be a full heal for the person, provided they are not too far above the Paladins level. The skill can be used once every game day, which is around once every 90 minutes played time.

The early stages of a Paladin's life is renowned for being quite difficult. Up until Level 9 when they receive their first rank of spells, a Paladin's life is little more than a weak warrior. However life becomes much easier for a Paladin after this as they begin to move into their group role.

Paladins level quite slowly because of their hybrid penalty, but more than make up for this in their excellent balance as a character at higher levels. They are well suited to a player with the patience to level them up, and provide good offense, defense, healing and buffs. They have the least downtime of any hybrid class, and are often the last to fall in a drawn out battle. 


Strength: Strength determines how much you can carry. It influences maximum and average damage and how quickly you learn many offensive skills. As a melee class, you really want to have a good amount of points in this stat. Especially since you will be wearing heavy plate armors as your character increases in wealth and power. However, this statistic is very easy to raise in game through items and spells. Whilst innate strength is nice to have, more hit points might be more useful at the high end.

Stamina: Stamina affects how many hit points you have, and how long you can hold your breath. It is a very important statistic for Paladins as they are often secondary tanks. Furthermore, it is the hardest statistic to raise through items.

Agility: Agility affects how quickly you can learn some defensive skills, how difficult it is to hit you as well as how much damage you take when you are hit. The true effect of Agility is often debated. Paladins often tank, and have a reasonably high cap on defense skill. For tanking classes AC is one of their most important attributes, and you may want to consider a few point sin this area.

Dexterity: Dexterity affects how quickly you learn weapon skills, and how often weapons will do their special. Because Paladins cannot get the damage output of a dual wielding class they rely on these procs to help even the score, and they certainly have some good weapons out there to do this. A high dex is something to work towards with your character, and some points in this area at the beginning of its life can be very rewarding at later levels.

Wisdom: Wisdom affects the amount of mana the priest classes have, also rangers and Paladins. It also affects how quickly you can learn many skills if your wisdom is higher than your Intelligence. For Paladins this is the core statistic for their mana pool. However, most Paladin spells lie in the area of buffs, and are used in downtime. Finding items which give direct mana is more useful than a high Wisdom in most circumstances, and unless your class is naturally low in this area your bonus points should focus on improving your combat ability during creation. 

Intelligence: Intelligence directly affects how quickly you can learn most skills. It affects the amount of mana for bards and all pure casters, as well as shadow knights. This statistic has no real relevance except for increasing the speed you learn trade skills if it is higher than your wisdom. You should not assign any bonus points to it.

Charisma: This affects amount you will be paid for goods by NPC merchants, and how much they will pay you. This is not something to be concerned with when making your character.

Choosing A Race

The first thing you have to pick then is your race. Which race you pick will determine the foundation of you character for the rest of your life in Norrath so it is kind of important you pick one you like. With Paladins, the different races offer some large choices statistically which must be taken into account.

Dwarves, Half Elves, Halflings and Humans offer the best melee stats. Dwarves particularly have the most hit points over other races, as well as superior strength. High Elves offer the most wisdom, and can still hold reasonable melee stats. This gives them more mana for casting spells over the other races. The Erudite Paladin unfortunately has very mediocre stats, but there are a number of good Erudite only Paladin items in the game to compensate for this, but for most of your life you will be less efficient than other Paladins if you choose this race. 

Humans and Erudites have no night vision whatsoever. This can be a problem if you are unfamiliar with your territory, but you can easily acquire light sources to help you see better at night, or ask around for a vision enhancing spell. Besides some classes having infravision there are no other special abilities any one race has over the other. 

The Halfling levels the fastest out of all the Paladin races, and there are no experience penalties imposed for any specific race/class combination. Faction wise, all of the Paladin races are welcome in any other neutral or good-aligned city, however Erudite Paladins have an advantage since the faction associated with their guild is somewhat difficult for non Erudites to increase. Erudites have high faction with this guild automatically.

Frogloks are the newest race which can play the Paladin class. They were added with the Legacy of Ykesha expansion. Frogloks have excellent night vision and start with a bonus in swimming skill.

Base Statistics

Dwarf 100 95 70 90 88 60 88 20
Erudite 70 75 70 70 88 107 80 20
Gnome 70 75 85 85 72 98 70 20
Half Elf 80 75 90 85 65 75 85 20
Halfling 80 80 95 90 85 67 60 20
High Elf 65 70 85 70 100 92 90 20
Human 85 80 75 75 80 75 85 20
Froglok 80 85 100 100 80 75 60 20


Spending Your Bonus Points

In today’s EverQuest starting stats are not as crucial as they were in the beginning. We suggest maxing out your stamina stats first, and training the rest of your starting points in strength.


Paladins must choose a religion, as their magic powers flow from their devotion to their chosen god. None of the Quests are deity specific with Paladins, so you can have choose whichever one appeals to you. Your religion will also impact on where your character can start. Selections include Karana, Rodcet Nife, Errolisi Marr, Mithaniel Marr, Prexus Tunare, and Quellious. Depending on your race you will be given a different number of these deities to choose from.

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